Field3D
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#include <Field3DFile.h>
Public Attributes | |
std::string | name |
The name of the layer (always available) | |
std::string | parent |
The name of the parent partition. We need this in order to open its group. | |
This class wraps up information about a single "Layer" in a .f3d file. A layer is a "Field" with a name. The mapping lives on the Partition object, so the layer only knows about the location of the field in the file.
Definition at line 96 of file Field3DFile.h.
std::string File::Layer::name |
The name of the layer (always available)
Definition at line 100 of file Field3DFile.h.
Referenced by Field3DInputFile::readLayer(), Field3DInputFile::readPartitionAndLayerInfo(), Field3DInputFile::readProxyLayer(), and Field3DOutputFile::writeLayer().
std::string File::Layer::parent |
The name of the parent partition. We need this in order to open its group.
Definition at line 103 of file Field3DFile.h.
Referenced by Field3DInputFile::readLayer(), Field3DInputFile::readPartitionAndLayerInfo(), Field3DInputFile::readProxyLayer(), and Field3DOutputFile::writeLayer().