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85 #ifndef vtkBrokenLineWidget_h
86 #define vtkBrokenLineWidget_h
88 #include "vtkInteractionWidgetsModule.h"
103 #define VTK_PROJECTION_YZ 0
104 #define VTK_PROJECTION_XZ 1
105 #define VTK_PROJECTION_XY 2
106 #define VTK_PROJECTION_OBLIQUE 3
126 {this->Superclass::PlaceWidget();}
127 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
128 double zmin,
double zmax)
override
129 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
153 vtkGetMacro(ProjectionNormal,
int);
155 { this->SetProjectionNormal(0); }
157 { this->SetProjectionNormal(1); }
159 { this->SetProjectionNormal(2); }
161 { this->SetProjectionNormal(3); }
172 vtkGetMacro(ProjectionPosition,
double);
211 vtkGetMacro(NumberOfHandles,
int);
251 vtkSetClampMacro(HandleSizeFactor,
double, 0., 100.);
252 vtkGetMacro(HandleSizeFactor,
double);
326 void Scale(
double *p1,
double *p2,
int X,
int Y);
328 void Spin(
double *p1,
double *p2,
double *vpn);
map vtkPolyData to graphics primitives
represent and manipulate 3D points
create an array of quadrilaterals located in a plane
abstract base class for most VTK objects
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
create a line defined by two end points
abstract superclass for all actors, volumes and annotations
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds