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73 #ifndef vtkLineWidget_h
74 #define vtkLineWidget_h
76 #include "vtkInteractionWidgetsModule.h"
111 {this->Superclass::PlaceWidget();}
112 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
113 double zmin,
double zmax)
override
114 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
121 { this->LineSource->SetResolution(r); }
123 {
return this->LineSource->GetResolution(); }
130 {this->SetPoint1(x[0], x[1], x[2]); }
132 {
return this->LineSource->GetPoint1();}
134 {this->LineSource->GetPoint1(xyz);}
141 {this->SetPoint2(x[0], x[1], x[2]);}
143 {
return this->LineSource->GetPoint2();}
145 {this->LineSource->GetPoint2(xyz);}
154 vtkSetClampMacro(Align,
int, XAxis, None);
155 vtkGetMacro(Align,
int);
207 friend class vtkPWCallback;
266 double LastPosition[3];
273 void Scale(
double *p1,
double *p2,
int X,
int Y);
map vtkPolyData to graphics primitives
represent and manipulate 3D points
abstract base class for most VTK objects
#define VTK_SIZEHINT(...)
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
create a line defined by two end points
abstract superclass for all actors, volumes and annotations
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds