Go to the documentation of this file.
31 #ifndef vtkRIBProperty_h
32 #define vtkRIBProperty_h
34 #include "vtkIOExportModule.h"
58 vtkSetMacro(SurfaceShaderUsesDefaultParameters,
bool);
59 vtkGetMacro(SurfaceShaderUsesDefaultParameters,
bool);
60 vtkBooleanMacro(SurfaceShaderUsesDefaultParameters,
bool);
67 vtkSetStringMacro(SurfaceShader);
68 vtkGetStringMacro(SurfaceShader);
75 vtkSetStringMacro(DisplacementShader);
76 vtkGetStringMacro(DisplacementShader);
83 void SetVariable (
const char *variable,
const char *declaration);
84 void AddVariable (
const char *variable,
const char *declaration);
void AddVariable(const char *variable, const char *declaration)
void Render(vtkActor *a, vtkRenderer *ren) override
This method causes the property to set up whatever is required for its instance variables.
bool SurfaceShaderUsesDefaultParameters
char * SurfaceShaderParameters
static vtkRIBProperty * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
represents an object (geometry & properties) in a rendered scene
void SetParameter(const char *parameter, const char *value)
Specify parameter values for variables.
a simple class to control print indentation
char * GetDisplacementShaderParameters()
char * DisplacementShaderParameters
void SetVariable(const char *variable, const char *declaration)
Specify declarations for variables.
char * DisplacementShader
void SetDisplacementShaderParameter(const char *parameter, const char *value)
Specify parameter values for displacement shader parameters.
void AddParameter(const char *parameter, const char *value)
abstract specification for renderers
char * GetSurfaceShaderParameters()
void AddSurfaceShaderParameter(const char *parameter, const char *value)
represent surface properties of a geometric object
~vtkRIBProperty() override
char * GetDeclarations()
Get variable declarations.
char * GetParameters()
Get parameters.
void SetSurfaceShaderParameter(const char *parameter, const char *value)
Specify parameter values for surface shader parameters.
void AddDisplacementShaderParameter(const char *parameter, const char *value)