Go to the documentation of this file.
57 #ifndef vtkVRMLImporter_h
58 #define vtkVRMLImporter_h
60 #include "vtkIOImportModule.h"
73 class vtkVRMLImporterInternal;
89 vtkSetStringMacro(FileName);
90 vtkGetStringMacro(FileName);
98 vtkSetMacro(ShapeResolution,
int);
99 vtkGetMacro(ShapeResolution,
int);
153 vtkVRMLImporterInternal* Internal;
map vtkPolyData to graphics primitives
represent and manipulate 3D points
FILE * GetFileFD()
Return the file pointer to the open file.
a virtual light for 3D rendering
dynamic, self-adjusting array of float
Superclass for all sources, filters, and sinks in VTK.
virtual void enterNode(const char *)
Needed by the yacc/lex grammar used.
abstract base class for most VTK objects
virtual void enterField(const char *)
void ImportEnd() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ImportCameras(vtkRenderer *) override
void ImportLights(vtkRenderer *) override
void ImportProperties(vtkRenderer *) override
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
object to represent cell connectivity
map scalar values into colors via a lookup table
virtual void useNode(const char *)
dynamic, self-adjusting array of vtkIdType
static vtkVRMLImporter * New()
int ImportBegin() override
abstract specification for renderers
vtkObject * GetVRMLDEFObject(const char *name)
In the VRML spec you can DEF and USE nodes (name them), This routine will return the associated VTK o...
represent surface properties of a geometric object
void ImportActors(vtkRenderer *) override
~vtkVRMLImporter() override