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30 #ifndef vtkX3DExporter_h
31 #define vtkX3DExporter_h
33 #include "vtkIOExportModule.h"
57 vtkSetStringMacro(FileName);
58 vtkGetStringMacro(FileName);
65 vtkSetMacro(Speed,
double);
66 vtkGetMacro(Speed,
double);
102 vtkGetMacro(OutputStringLength,
int);
103 vtkGetStringMacro(OutputString);
106 return reinterpret_cast<unsigned char *
>(this->OutputString);
represent and manipulate 3D points
void WriteData() override
Write data to output.
a virtual light for 3D rendering
void WriteATextActor2D(vtkActor2D *anTextActor2D, vtkX3DExporterWriter *writer)
unsigned char * GetBinaryOutputString()
dynamic, self-adjusting array of unsigned char
abstract superclass for arrays of numeric data
void WriteAPiece(vtkPolyData *piece, vtkActor *anActor, vtkX3DExporterWriter *writer, int index)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkTypeBool WriteToOutputString
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void WriteAnActor(vtkActor *anActor, vtkX3DExporterWriter *writer, int index)
~vtkX3DExporter() override
char * RegisterAndGetOutputString()
This convenience method returns the string, sets the IVAR to nullptr, so that the user is responsible...
void WriteATexture(vtkActor *anActor, vtkX3DExporterWriter *writer)
virtual void WriteAdditionalNodes(vtkX3DExporterWriter *vtkNotUsed(writer))
a actor that draws 2D data
abstract class to write a scene to a file
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, vtkX3DExporterWriter *writer, int index)
int HasHeadLight(vtkRenderer *ren)
void WriteALight(vtkLight *aLight, vtkX3DExporterWriter *writer)
static vtkX3DExporter * New()
void WriteAnAppearance(vtkActor *anActor, bool writeEmissiveColor, vtkX3DExporterWriter *writer)