00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022 #ifndef __BARRY_M_DESKTOP_H__
00023 #define __BARRY_M_DESKTOP_H__
00024
00025 #include "dll.h"
00026 #include "socket.h"
00027 #include "record.h"
00028
00029 namespace Barry {
00030
00031
00032 class Parser;
00033 class Builder;
00034 class Controller;
00035
00036 namespace Mode {
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053 class BXEXPORT Desktop
00054 {
00055 public:
00056 enum CommandType { Unknown, DatabaseAccess };
00057
00058 private:
00059 Controller &m_con;
00060
00061 SocketHandle m_socket;
00062
00063 CommandTable m_commandTable;
00064 DatabaseDatabase m_dbdb;
00065
00066 uint16_t m_ModeSocket;
00067
00068
00069 protected:
00070 void LoadCommandTable();
00071 void LoadDBDB();
00072
00073 public:
00074 Desktop(Controller &con);
00075 ~Desktop();
00076
00077
00078
00079
00080 void Open(const char *password = 0);
00081 void RetryPassword(const char *password);
00082
00083
00084
00085
00086
00087
00088 const DatabaseDatabase& GetDBDB() const { return m_dbdb; }
00089 unsigned int GetDBID(const std::string &name) const;
00090 unsigned int GetDBCommand(CommandType ct);
00091
00092
00093
00094
00095
00096 void GetRecordStateTable(unsigned int dbId, RecordStateTable &result);
00097 void AddRecord(unsigned int dbId, Builder &build);
00098
00099
00100 void GetRecord(unsigned int dbId, unsigned int stateTableIndex, Parser &parser);
00101 void SetRecord(unsigned int dbId, unsigned int stateTableIndex, Builder &build);
00102 void ClearDirty(unsigned int dbId, unsigned int stateTableIndex);
00103 void DeleteRecord(unsigned int dbId, unsigned int stateTableIndex);
00104
00105
00106 void LoadDatabase(unsigned int dbId, Parser &parser);
00107 void SaveDatabase(unsigned int dbId, Builder &builder);
00108
00109 template <class RecordT, class StorageT> void LoadDatabaseByType(StorageT &store);
00110 template <class RecordT, class StorageT> void SaveDatabaseByType(StorageT &store);
00111
00112 template <class StorageT> void LoadDatabaseByName(const std::string &name, StorageT &store);
00113 template <class StorageT> void SaveDatabaseByName(const std::string &name, StorageT &store);
00114
00115 template <class RecordT> void AddRecordByType(uint32_t recordId, const RecordT &rec);
00116
00117 };
00118
00119 }}
00120
00121 #endif
00122