liblcf
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ldb_battleranimation.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read BattlerAnimation.
20
21template <>
22char const* const Struct<rpg::BattlerAnimation>::name = "BattlerAnimation";
24 &rpg::BattlerAnimation::name,
25 LDB_Reader::ChunkBattlerAnimation::name,
26 "name",
27 0,
28 1
29);
31 &rpg::BattlerAnimation::speed,
32 LDB_Reader::ChunkBattlerAnimation::speed,
33 "speed",
34 0,
35 1
36);
38 &rpg::BattlerAnimation::poses,
39 LDB_Reader::ChunkBattlerAnimation::poses,
40 "poses",
41 1,
42 1
43);
45 &rpg::BattlerAnimation::weapons,
46 LDB_Reader::ChunkBattlerAnimation::weapons,
47 "weapons",
48 1,
49 1
50);
51
52
53template <>
55 &static_name,
56 &static_speed,
57 &static_poses,
58 &static_weapons,
59 NULL
60};
61
63
64} //namespace lcf
Definition: dbarray.cpp:13