liblcf
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ldb_battleranimationpose.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read BattlerAnimationPose.
20
21template <>
22char const* const Struct<rpg::BattlerAnimationPose>::name = "BattlerAnimationPose";
24 &rpg::BattlerAnimationPose::name,
25 LDB_Reader::ChunkBattlerAnimationPose::name,
26 "name",
27 0,
28 1
29);
31 &rpg::BattlerAnimationPose::battler_name,
32 LDB_Reader::ChunkBattlerAnimationPose::battler_name,
33 "battler_name",
34 0,
35 1
36);
37static TypedField<rpg::BattlerAnimationPose, int32_t> static_battler_index(
38 &rpg::BattlerAnimationPose::battler_index,
39 LDB_Reader::ChunkBattlerAnimationPose::battler_index,
40 "battler_index",
41 0,
42 1
43);
44static TypedField<rpg::BattlerAnimationPose, int32_t> static_animation_type(
45 &rpg::BattlerAnimationPose::animation_type,
46 LDB_Reader::ChunkBattlerAnimationPose::animation_type,
47 "animation_type",
48 0,
49 1
50);
51static TypedField<rpg::BattlerAnimationPose, int32_t> static_battle_animation_id(
52 &rpg::BattlerAnimationPose::battle_animation_id,
53 LDB_Reader::ChunkBattlerAnimationPose::battle_animation_id,
54 "battle_animation_id",
55 0,
56 1
57);
58
59
60template <>
62 &static_name,
63 &static_battler_name,
64 &static_battler_index,
65 &static_animation_type,
66 &static_battle_animation_id,
67 NULL
68};
69
71
72} //namespace lcf
Definition: dbarray.cpp:13