liblcf
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rpg_saveeventexecstate.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/saveeventexecstate.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SaveEventExecState& obj) {
19 os << "SaveEventExecState{";
20 os << "stack=";
21 for (size_t i = 0; i < obj.stack.size(); ++i) {
22 os << (i == 0 ? "[" : ", ") << obj.stack[i];
23 }
24 os << "]";
25 os << ", show_message="<< obj.show_message;
26 os << ", abort_on_escape="<< obj.abort_on_escape;
27 os << ", wait_movement="<< obj.wait_movement;
28 os << ", keyinput_wait="<< obj.keyinput_wait;
29 os << ", keyinput_variable="<< obj.keyinput_variable;
30 os << ", keyinput_all_directions="<< obj.keyinput_all_directions;
31 os << ", keyinput_decision="<< obj.keyinput_decision;
32 os << ", keyinput_cancel="<< obj.keyinput_cancel;
33 os << ", keyinput_2kshift_2k3numbers="<< obj.keyinput_2kshift_2k3numbers;
34 os << ", keyinput_2kdown_2k3operators="<< obj.keyinput_2kdown_2k3operators;
35 os << ", keyinput_2kleft_2k3shift="<< obj.keyinput_2kleft_2k3shift;
36 os << ", keyinput_2kright="<< obj.keyinput_2kright;
37 os << ", keyinput_2kup="<< obj.keyinput_2kup;
38 os << ", wait_time="<< obj.wait_time;
39 os << ", keyinput_time_variable="<< obj.keyinput_time_variable;
40 os << ", keyinput_2k3down="<< obj.keyinput_2k3down;
41 os << ", keyinput_2k3left="<< obj.keyinput_2k3left;
42 os << ", keyinput_2k3right="<< obj.keyinput_2k3right;
43 os << ", keyinput_2k3up="<< obj.keyinput_2k3up;
44 os << ", keyinput_timed="<< obj.keyinput_timed;
45 os << ", wait_key_enter="<< obj.wait_key_enter;
46 os << "}";
47 return os;
48}
49
50} // namespace rpg
51} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13