Sayonara Player
GUI_LanguagePreferences.h
1 /* GUI_LanguagePreferences.h */
2 
3 /* Copyright (C) 2011-2020 Michael Lugmair (Lucio Carreras)
4  *
5  * This file is part of sayonara player
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  */
20 
21 #ifndef GUI_LANGUAGE_PREFERENCES_H
22 #define GUI_LANGUAGE_PREFERENCES_H
23 
24 #include "Gui/Preferences/PreferenceWidget.h"
25 
27 
29  public Preferences::Base
30 {
31  Q_OBJECT
32  UI_CLASS(GUI_LanguagePreferences)
33 
34 public:
35  explicit GUI_LanguagePreferences(const QString& identifier);
36  ~GUI_LanguagePreferences() override;
37 
38  bool commit() override;
39  void revert() override;
40 
41  QString actionName() const override;
42 
43 protected:
44  void initUi() override;
45  void retranslate() override;
46  void skinChanged() override;
47 
48  void showEvent(QShowEvent*) override;
49 
50 private:
51  void refreshCombobox();
52  void downloadUpdate(const QString& languageCode);
53 
54 private slots:
55  void checkForUpdateClicked();
56  void updateCheckFinished();
57  void importLanguageClicked();
58  void downloadFinished();
59 };
60 
61 #endif // GUI_LanguagePreferences_H
Definition: GUI_LanguagePreferences.h:30
void revert() override
This method is called, when cancel is clicked. So the gui should be re-initialized when this method i...
void retranslate() override
call the Qt retranslateUi method here
QString actionName() const override
has to be implemented and should return the translated action text
void initUi() override
call setup_parent(this) here. initialize compoenents and connections here. After calling setup_parent...
bool commit() override
This method is called, when OK or apply is pressed. So all settings should be written there.