i3
match.h
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1 /*
2  * vim:ts=4:sw=4:expandtab
3  *
4  * i3 - an improved dynamic tiling window manager
5  * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
6  *
7  * A "match" is a data structure which acts like a mask or expression to match
8  * certain windows or not. For example, when using commands, you can specify a
9  * command like this: [title="*Firefox*"] kill. The title member of the match
10  * data structure will then be filled and i3 will check each window using
11  * match_matches_window() to find the windows affected by this command.
12  *
13  */
14 #pragma once
15 
16 /*
17  * Initializes the Match data structure. This function is necessary because the
18  * members representing boolean values (like dock) need to be initialized with
19  * -1 instead of 0.
20  *
21  */
22 void match_init(Match *match);
23 
29 bool match_is_empty(Match *match);
30 
35 void match_copy(Match *dest, Match *src);
36 
41 bool match_matches_window(Match *match, i3Window *window);
42 
47 void match_free(Match *match);
void match_free(Match *match)
Frees the given match.
Definition: match.c:191
bool match_matches_window(Match *match, i3Window *window)
Check if a match data structure matches the given window.
Definition: match.c:84
A 'Window' is a type which contains an xcb_window_t and all the related information (hints like _NET_...
Definition: data.h:332
void match_init(Match *match)
Definition: match.c:28
A "match" is a data structure which acts like a mask or expression to match certain windows or not...
Definition: data.h:390
bool match_is_empty(Match *match)
Check if a match is empty.
Definition: match.c:39
void match_copy(Match *dest, Match *src)
Copies the data of a match from src to dest.
Definition: match.c:60