29 #ifndef vtkAxesTransformRepresentation_h 30 #define vtkAxesTransformRepresentation_h 32 #include "vtkInteractionWidgetsModule.h" 81 double* GetOriginWorldPosition();
82 void GetOriginWorldPosition(
double pos[3]);
83 void SetOriginWorldPosition(
double pos[3]);
84 void SetOriginDisplayPosition(
double pos[3]);
85 void GetOriginDisplayPosition(
double pos[3]);
99 vtkSetClampMacro(Tolerance,
int, 1, 100);
100 vtkGetMacro(Tolerance,
int);
109 vtkSetStringMacro(LabelFormat);
110 vtkGetStringMacro(LabelFormat);
138 vtkSetClampMacro(InteractionState,
int, Outside, OnZEnd);
172 this->SetLabelScale(
scale);
174 virtual void SetLabelScale(
double scale[3]);
175 virtual double* GetLabelScale();
221 double LastEventPosition[3];
represents an object (geometry & properties) in a rendered scene
generate a cylinder centered at origin
abstract class for representing widget handles
abstract specification for Viewports
represent surface properties of a geometric object
concrete dataset represents vertices, lines, polygons, and triangle strips
dynamic, self-adjusting array of double
window superclass for vtkRenderWindow
a simple class to control print indentation
copy oriented and scaled glyph geometry to every input point
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
implicit function for a bounding box
represent and manipulate 3D points