28 #ifndef vtkRIBProperty_h 29 #define vtkRIBProperty_h 31 #include "vtkIOExportModule.h" 55 vtkSetMacro(SurfaceShaderUsesDefaultParameters,
bool);
56 vtkGetMacro(SurfaceShaderUsesDefaultParameters,
bool);
57 vtkBooleanMacro(SurfaceShaderUsesDefaultParameters,
bool);
64 vtkSetStringMacro(SurfaceShader);
65 vtkGetStringMacro(SurfaceShader);
72 vtkSetStringMacro(DisplacementShader);
73 vtkGetStringMacro(DisplacementShader);
80 void SetVariable(
const char* variable,
const char* declaration);
81 void AddVariable(
const char* variable,
const char* declaration);
87 char* GetDeclarations();
102 void SetSurfaceShaderParameter(
const char*
parameter,
const char*
value);
103 void AddSurfaceShaderParameter(
const char*
parameter,
const char*
value);
110 void SetDisplacementShaderParameter(
const char*
parameter,
const char*
value);
111 void AddDisplacementShaderParameter(
const char*
parameter,
const char*
value);
118 char* GetParameters();
119 char* GetSurfaceShaderParameters();
120 char* GetDisplacementShaderParameters();
virtual void Render(vtkActor *, vtkRenderer *)
This method causes the property to set up whatever is required for its instance variables.
represents an object (geometry & properties) in a rendered scene
static vtkProperty * New()
Construct object with object color, ambient color, diffuse color, specular color, and edge color whit...
represent surface properties of a geometric object
char * DisplacementShader
bool SurfaceShaderUsesDefaultParameters
abstract specification for renderers
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
char * DisplacementShaderParameters
char * SurfaceShaderParameters