36 #include "vtkRenderingCoreModule.h" 171 virtual
void ApplyProperties() {}
190 vtkGetMacro(ForceOpaque,
bool);
191 vtkSetMacro(ForceOpaque,
bool);
192 vtkBooleanMacro(ForceOpaque,
bool);
193 vtkGetMacro(ForceTranslucent,
bool);
194 vtkSetMacro(ForceTranslucent,
bool);
195 vtkBooleanMacro(ForceTranslucent,
bool);
236 double MapperBounds[6];
241 void operator=(
const vtkActor&) =
delete;
abstract superclass for all actors, volumes and annotations
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
double * GetBounds() override=0
Return a reference to the Prop3D's composite transform.
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
void SetIsRenderingTranslucentPolygonalGeometry(bool val)
virtual vtkTypeBool HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
record modification and/or execution time
virtual bool GetSupportsSelection()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
bool IsRenderingTranslucentPolygonalGeometry() override
abstract specification for renderers
represents an 3D object for placement in a rendered scene
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual double * GetBounds()
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
window superclass for vtkRenderWindow
virtual vtkMTimeType GetRedrawMTime()
Return the mtime of anything that would cause the rendered image to appear differently.
virtual vtkTypeBool HasOpaqueGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
a simple class to control print indentation
virtual void ProcessSelectorPixelBuffers(vtkHardwareSelector *, std::vector< unsigned int > &)
allows a prop to update a selections color buffers
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkProp3D.
vtkProperty * BackfaceProperty
handles properties associated with a texture map
#define VTK_SIZEHINT(...)
abstract class specifies interface to map data to graphics primitives
an ordered list of actors
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void GetActors(vtkPropCollection *)
For some exporters and other other operations we must be able to collect all the actors or volumes...
vtkMTimeType GetMTime() override
Get the vtkProp3D's mtime.